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  • Inside a super fast CSS engine: Quantum CSS (aka Stylo)

    You may have heard of Project Quantum… it’s a major rewrite of Firefox’s internals to make Firefox fast. We’re swapping in parts from our experimental browser, Servo, and making massive improvements to other parts of the engine. The project has been compared to replacing a jet engine while the jet ...

  • Essential WebVR resources

    With the release of the WebVR API v1.1, and WebVR support in Firefox 55, here's a collection of useful resources for WebVR development. From the landing page at vr.mozilla.org to the A-Frame website and community, here's everything you need to get started.

  • A-Frame comes to js13kGames: build a game in WebVR

    It’s that time of the year again – the latest edition of the js13kGames competition opened yesterday, on Sunday, August 13th. Just like last year, and going back to 2012 when I started this competition. Every year the contest has a new theme, but his time there’s another new twist ...

  • Firefox 55: first desktop browser to support WebVR

    Firefox on Windows is the first desktop browser to support the new WebVR standard (and macOS support is ready now in Nightly!) You'll find many new features for developers, as well as underlying platform changes that make Firefox and the Web faster and more secure.

  • WebVR for All Windows Users

    On August 8, Mozilla will make WebVR available in Firefox for all 64-bit Windows users with an Oculus Rift or HTC VIVE headset. Since we first announced this feature two months ago, we’ve seen tremendous growth in the tooling, art content, and applications being produced for WebVR.

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