WebGLRenderingContext.bindRenderbuffer()

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The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.

Syntax

void gl.bindRenderbuffer(target, renderbuffer);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
renderbuffer
A WebGLRenderbuffer object to bind.

Return value

None.

Exceptions

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.

Examples

Binding a renderbuffer

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var renderbuffer = gl.createRenderbuffer();

gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.

gl.getParameter(gl.RENDERBUFFER_BINDING);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bindRenderbuffer' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindRenderbuffer' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
bindRenderbufferChrome Full support 9Edge Full support 12Firefox Full support 4IE Full support 11Opera Full support 12Safari Full support 5.1WebView Android Full support YesChrome Android Full support 25Firefox Android Full support YesOpera Android Full support 12Safari iOS Full support 8Samsung Internet Android Full support Yes

Legend

Full support  
Full support

See also