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This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The getVRDisplays() method of the Navigator interface returns a promise that resolves to an array of VRDisplay objects representing any available VR displays connected to the computer.

Syntax

navigator.getVRDisplays().then(function(displays) {
  // Do something with the available VR displays
});

Parameters

None.

Return value

A promise that resolves to an array of VRDisplay objects.

Examples

if(navigator.getVRDisplays) {
  console.log('WebVR 1.1 supported');
  // Then get the displays attached to the computer
  navigator.getVRDisplays().then(function(displays) {
    // If a display is available, use it to present the scene
    if(displays.length > 0) {
      vrDisplay = displays[0];
      // Now we have our VRDisplay object and can do what we want with it
    }
  });
}

Note: You can see this complete code at raw-webgl-example.

Specifications

Specification Status Comment
Unknown
The definition of 'getVRDisplays()' in that specification.
Unknown Initial definition

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support No1 Yes553 No No No
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support Yes Yes2 No55 No No ?

1. Available on all platforms behind a flag, but currently only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).

2. Currently supported only by Google Daydream.

3. Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.

See also

Étiquettes et contributeurs liés au document

Dernière mise à jour par : connorshea,