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The Math.clz32() function returns the number of leading zero bits in the 32-bit binary representation of a number.




A number.

Return value

The number of leading zero bits in the 32-bit binary representation of the given number.


"clz32" is short for CountLeadingZeroes32.

If x is not a number, then it will be converted to a number first, then converted to a 32-bit unsigned integer.

If the converted 32-bit unsigned integer is 0, then return 32, because all bits are 0.

This function is particularly useful for systems that compile to JS, like Emscripten.


Using Math.clz32()

Math.clz32(1);                // 31
Math.clz32(1000);             // 22
Math.clz32();                 // 32

[NaN, Infinity, -Infinity, 0, -0, null, undefined, 'foo', {}, []].filter(
function(n) {
  return Math.clz32(n) !== 32
});                           // []

Math.clz32(true);             // 31
Math.clz32(3.5);              // 30

Count Leading Ones And Beyond

At present, there is no Math.clon for "Count Leading Ones" (named "clon", not "clo", because "clo" and "clz" are too similar especially for non-english-speaking people). However, a CLON function can easily be created by inversing the bits of a number and passing the result to `Math.clz` which will work because the inverse of 1 is 0 and vice-versa. Thus, inversing the bits will inverse the measured quanity 0 (of Math.clz), thereby making Math.clz count the number of ones instead of the number of zeros.

var clz = Math.clz32;
function clon(integer){
    return clz(~integer);

Further, this teqnique could be extended to creating jumpless "Count Trailing Zeros" and "Count Trailing Ones" functions as seen below. The ctrz function below fills in all the high bits with the lowest filled bit, then negates the bits to earase all higher set bits so that clz can then be used.

var clz = Math.clz32;
function ctrz(integer){ // count trailing zeros
    // 1. fill in all the higher bits after the first one
    integer |= integer << 16;
    integer |= integer << 8;
    integer |= integer << 4;
    integer |= integer << 2;
    integer |= integer << 1;
    // 2. Now, inversing the bits reveals the lowest bits
    return 32 - clz(~integer);
function ctron(integer){ // count trailing ones
    // No shift-filling-in-with-ones operator is available in
    // javascript, so the below code is the fastest
    return ctrz(~integer);
    /* Alternate implementation for demonstrational purposes:
       // 1. erase all the higher bits after the first zero
       integer &= (integer << 16) | 0xffff;
       integer &= (integer << 8 ) | 0x00ff;
       integer &= (integer << 4 ) | 0x000f;
       integer &= (integer << 2 ) | 0x0003;
       integer &= (integer << 1 ) | 0x0001;
       // 2. Now, inversing the bits reveals the lowest zeros
       return 32 - clon(~integer);

Make these helper functions into ASM.JS module; then, you have a true performance masterpiece. Situations like these are exactly what ASM.JS was designed for.

var countTrailsMethods = (function(stdlib, foreign, heap) {
    "use asm";
    var clz = stdlib.Math.clz32;
    function ctrz(integer) { // count trailing zeros
        integer = integer | 0; // coerce to an integer
        // 1. fill in all the higher bits after the first one
        // ASMjs for some reason does not allow ^=,&=, or |=
        integer = integer | (integer << 16);
        integer = integer | (integer << 8);
        integer = integer | (integer << 4);
        integer = integer | (integer << 2);
        integer = integer | (integer << 1);
        // 2. Now, inversing the bits reveals the lowest bits
        return 32 - clz(~integer) |0;
    function ctron(integer) { // count trailing ones
        integer = integer | 0; // coerce to an integer
        return ctrz(~integer) |0;
    // unfourtunately, ASM.JS demands slow crummy objects:
    return {a: ctrz, b: ctron};
})(window, null, null);
var ctrz = countTrailsMethods.a;
var ctron = countTrailsMethods.b;



The following polyfill is the most efficient.

if (!Math.clz32) Math.clz32 = (function(log, LN2){
  return function(x) {
    // Let n be ToUint32(x).
    // Let p be the number of leading zero bits in 
    // the 32-bit binary representation of n.
    // Return p.    
    if (x == null || x === 0) {
      return 32;
    return 31 - log(x >>> 0) / LN2 | 0; // the "| 0" acts like math.floor
})(Math.log, Math.LN2);


Specification Status Comment
ECMAScript 2015 (6th Edition, ECMA-262)
The definition of 'Math.clz32' in that specification.
Standard Initial definition.
ECMAScript Latest Draft (ECMA-262)
The definition of 'Math.clz32' in that specification.

Browser compatibility

Update compatibility data on GitHub
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidSafari on iOSSamsung InternetNode.js
Basic supportChrome Full support 38Edge Full support YesFirefox Full support 31IE No support NoOpera Full support 25Safari Full support YesWebView Android Full support YesChrome Android Full support YesEdge Mobile Full support YesFirefox Android Full support 31Opera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yesnodejs Full support 0.12


Full support  
Full support
No support  
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See also

Etiquetas y colaboradores del documento

Última actualización por: anonyco,