gmanpersona (Greggman)

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Using shaders to apply color in WebGL


put the lowp back in so I don't have to add a default precision

Using shaders to apply color in WebGL


"in" and "smooth" are not part of WebGL. They are part of WebGL2 at best but this article is not about WebGL2

Proxy


WebGLRenderingContext.getActiveAttrib()


WebGLRenderingContext.getActiveUniform()