HTML5

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  • Revision title: HTML5
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HTML5 Demos

A collection of demos showing the latest HTML technologies in action.

HTML5_Logo_128.png

HTML5 is the latest evolution of the standard that defines HTML. The term represents two different concepts:

  • It is a new version of the language HTML, with new elements, attributes, and behaviors,
  • and a larger set of technologies that allows more diverse and powerful Web sites and applications. This set is sometimes called HTML5 & friends and often shortened to just HTML5.

Designed to be usable by all Open Web developers, this reference page links to numerous resources about HTML5 technologies, classified into several groups based on their function.

  • Semantics: allowing you to describe more precisely what your content is.
  • Connectivity: allowing you to communicate with the server in new and innovative ways.
  • Offline & Storage: allowing webpages to store data on the client-side locally and operate offline more efficiently.
  • Multimedia: making video and audio first-class citizens in the Open Web.
  • 2D/3D Graphics & Effects: allowing a much more divisive range of presentation options.
  • Performance & Integration: providing greater speed optimization and better usage of computer hardware.
  • Device Access: allowing for the usage of various input and output devices.
  • Styling: letting authors write more sophisticated themes.

Semantics

Sections and outlines in HTML5
A look at the new outlining and sectioning element in HTML5: {{HTMLElement("section")}}, {{HTMLElement("article")}}, {{HTMLElement("nav")}}, {{HTMLElement("header")}}, {{HTMLElement("footer")}}, {{HTMLElement("aside")}} and {{HTMLElement("hgroup")}}.
Using HTML5 audio and video
The {{HTMLElement("audio")}} and {{HTMLElement("video")}} elements embed and allow the manipulation of new multimedia content.
Forms in HTML5
A look at improvements to web forms in HTML5: the constraint validation API, several new attributes, new values for the {{HTMLElement("input")}} attribute {{htmlattrxref("type", "input")}} and the new {{HTMLElement("output")}} element.
New semantic elements
Beside sections, media and forms elements, numerous new elements, like {{HTMLElement("mark")}}, {{HTMLElement("figure")}}, {{HTMLElement("figcaption")}}, {{HTMLElement("data")}}, {{HTMLElement("time")}}, {{HTMLElement("output")}}, {{HTMLElement("progress")}}, or {{HTMLElement("meter")}}, increasing the amount of valid HTML5 elements.
Improvement in {{HTMLElement("iframe")}}
Using the {{htmlattrxref("sandbox", "iframe")}}, {{htmlattrxref("seamless", "iframe")}}, and {{htmlattrxref("srcdoc", "iframe")}} attributes, authors can now precise the level of security and the wished rendering of an {{HTMLElement("iframe")}} element.
MathML
Allows to directly embed mathematical formulas.
Introduction to HTML5
This article introduces how to indicate to the problem that you are using HTML5 in your web design or web application.
HTML5-compliant parser
The parser, which turns the bytes of an HTML document into a DOM, has been extended and now precisely defines the behavior to use in all cases, even when faced with invalid HTML. This leads to far greater predictability and interoperability between HTML5-compliant browsers.

Connectivity

Web Sockets
Allows to create a permanent connection between the page and the server and to exchange non-HTML data through that means.
Server-sent events
Allows a server to push events to client, rather than the classical paradigm where the server could send data only in response to a client's request.
WebRTC
This technology, where RTC stands for Real-Time Communication, allow to connect to other people and control videoconferencing directly in the browser, without the need for a plugin or an external application.

Offline & storage

Offline resources: the application cache
Firefox fully supports the HTML5 offline resource specification. Most others have offline resource support at some level.
Online and offline events
Firefox 3 supports WHATWG online and offline events, which let applications and extensions detect whether or not there's an active Internet connection, as well as to detect when the connection goes up and down.
WHATWG client-side session and persistent storage (aka DOM Storage)
Client-side session and persistent storage allows web applications to store structured data on the client side.
IndexedDB
Is a web standard for the storage of significant amounts of structured data in the browser and for high performance searches on this data using indexes.
Using files from web applications
Support for the new HTML5 File API has been added to Gecko, making it possible for web applications to access local files selected by the user. This includes support for selecting multiple files using the {{HTMLElement("input")}} of type file HTML element's new multiple attribute. There also is FileReader.

Multimedia

Using HTML5 audio and video
The {{HTMLElement("audio")}} and {{HTMLElement("video")}} elements embed and allow the manipulation of new multimedia content.
WebRTC
This technology, where RTC stands for Real-Time Communication, allow to connect to other people and control videoconferencing directly in the browser, without the need for a plugin or an external application.
Using the Camera API
Allows to use, manipulate and store an image from the computer's camera.
Track and WebVTT
The {{HTMLElement("track")}} element allows subtitles and chapters. WebVTT is a text track format.

3D, graphics & effects

Canvas Tutorial
Learn about the new {{HTMLElement("canvas")}} element and how to draw graphs and other objects in Firefox
HTML5 text API for <canvas> elements
The HTML5 text API is now supported by {{HTMLElement("canvas")}} elements.
WebGL
WebGL brings 3D graphics to the Web by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML5 {{HTMLElement("canvas")}} elements.
SVG
An XML-based format of vectorial images that can directly be embdedded in the HTML.
 

Performance & integration

Web Workers
Allows to delegate JavaScript evaluation to background threads, allowing these activities to prevent slowing down interactive events.
XMLHttpRequest Level 2
Allows to fetch asynchronously some parts of the page, allowing it to be display dynamic content, varying according the time and user actions. This is the technology behind Ajax.
JIT-compiling JavaScript engines
The new generation of JavaScript engines are much more powerful , leading to greater performance.
History API
Allows the manipulation of the browser history. This is especially useful for pages loading interactively new information.
The contentEditable attribute: transform your website to a wiki!
HTML5 has standardized the contentEditable attribute. Learn more about this feature.
Drag and drop
The HTML5 drag and drop API allows support for dragging and dropping items within and between web sites. This also provides a simpler API for use by extensions and Mozilla-based applications.
Focus management in HTML
The new HTML5 activeElement and hasFocus attributes are supported.
Web-based protocol handlers
You can now register web applications as protocol handlers using the navigator.registerProtocolHandler() method.
requestAnimationFrame
Allows to control animations rendering to obtain optimal performance.
Fullscreen API
Controls the usage of the whole screen for a Web page or application, without the browser UI displayed.
Pointer Lock API
Allows to lock the pointer to the content, so games and similar application don't lose the focus when the pointer reaches the window limit.
Online and offline events
In order to build a good offline-capable web application, you need to know when your application is actually offline. Incidentally, you also need to know when your application has returned to an online status again.

Device access

Using the Camera API
Allows to use, manipulate and store an image from the computer's camera.
Touch events
Handlers to react to events created by a user pressing touch screens.
Using geolocation
Let browsers locate the position of the user using geolocation.
Detecting device orientation
Let get the information when the device on which runs the browser change orientation. This can be used as an input device (e.g. to make games that react to the position of the device) or to adapt the layout of a page to the orientation of the screen (portrait or landscape).
Pointer Lock API
Allows to lock the pointer to the content, so games and similar application don't lose the focus when the pointer reaches the window limit.

Styling

CSS has been extended to be able to style elements in a much more complex way. This is often referred as CSS3, though CSS is not a monolithic specification anymore and the different modules are not all at level 3: some are at level 1 and some at level 4, with all the intermediate levels covered.

New background styling features
It is now possible to put a shadow to a box, using {{cssxref("box-shadow")}} and multiple backgrounds can be set.
More fancy borders
Not only it is now possible to use images to style borders, using {{cssxref("border-image")}} and its associated longhand properties, but rounded borders are supported via the {{cssxref("border-radius")}} property.
Animating your style
Using CSS Transitions to animate between different states or using CSS Animations to animate parts of the page without a trigerring event, you can now control mobile elements on your page.
Typography improvement
Authors have better control to reach better typography. They can control {{cssxref("text-overflow")}} and hyphenation, but also can a shadow to it or control more precisely its decorations. Custom typefaces can be downloaded and applied thanks to the new {{cssxref("@font-face")}} at-rule.
New presentational layouts
In order to improve the flexibility of designs, two new layouts have been added: the CSS multi-column layout, and the CSS flexible box layout.

 

Revision Source

<div class="callout-box">
  <div style="font:normal 20px 'Bebas Neue','League Gothic',Haettenschweiler,Impact,'Arial Narrow',sans-serif;text-transform:uppercase;">
    HTML5 Demos</div>
  <p>A <a href="/en-US/demos/tag/tech:html5" title="demos/tag/tech:html5/">collection of demos</a> showing the latest HTML technologies in action.</p>
  <p><a href="/en-US/docs/HTML/HTML5" title="html5"><img alt="HTML5_Logo_128.png" class="internal default" src="/@api/deki/files/6020/=HTML5_Logo_128.png" style="" /></a></p>
</div>
<p><span class="seoSummary"><strong>HTML5</strong> is the latest evolution of the standard that defines <a href="/en-US/docs/HTML" title="HTML">HTML</a>. </span>The term represents two different concepts:</p>
<ul>
  <li><span class="seoSummary">It is a new version of the <em>language</em> HTML, with new elements, attributes, and behaviors,</span></li>
  <li><span class="seoSummary">and a larger set of technologies that allows more diverse and powerful Web sites and applications.</span> This set is sometimes called <em>HTML5 &amp; friends</em> and often shortened to just <em>HTML5</em>.</li>
</ul>
<p>Designed to be usable by all Open Web developers, this reference page links to numerous resources about HTML5 technologies, classified into several groups based on their function.</p>
<ul>
  <li><em>Semantics</em>: allowing you to describe more precisely what your content is.</li>
  <li><em>Connectivity</em>: allowing you to communicate with the server in new and innovative ways.</li>
  <li><em>Offline &amp; Storage</em>: allowing webpages to store data on the client-side locally and operate offline more efficiently.</li>
  <li><em>Multimedia</em>: making video and audio first-class citizens in the Open Web.</li>
  <li><em>2D/3D Graphics &amp; Effects</em>: allowing a much more divisive range of presentation options.</li>
  <li><em>Performance &amp; Integration</em>: providing greater speed optimization and better usage of computer hardware.</li>
  <li><em>Device Access</em>: allowing for the usage of various input and output devices.</li>
  <li><em>Styling</em>: letting authors write more sophisticated themes.</li>
</ul>
<div class="cleared row topicpage-table">
  <div class="section">
    <h2 id="Semantics" style="margin:0 0 .25em;font:200 24px/1 'Bebas Neue','League Gothic',Haettenschweiler,'Arial Narrow',sans-serif;letter-spacing:1px;text-transform:uppercase; border: none"><img alt="" src="/files/3827/HTML5_Semantics_512.png" style="vertical-align:middle;width: 64px; height: 64px; padding-right:0.5em" />Semantics</h2>
    <dl>
      <dt>
        <a href="/en-US/docs/Sections_and_Outlines_of_an_HTML5_document" title="Sections and Outlines of an HTML5 document">Sections and outlines in HTML5</a></dt>
      <dd>
        A look at the new outlining and sectioning element in HTML5: {{HTMLElement("section")}}, {{HTMLElement("article")}}, {{HTMLElement("nav")}}, {{HTMLElement("header")}}, {{HTMLElement("footer")}}, {{HTMLElement("aside")}} and {{HTMLElement("hgroup")}}.</dd>
      <dt>
        <a href="/en-US/docs/Using_HTML5_audio_and_video" title="Using_audio_and_video_in_Firefox">Using HTML5 audio and video</a></dt>
      <dd>
        The {{HTMLElement("audio")}} and {{HTMLElement("video")}} elements embed and allow the manipulation of new multimedia content.</dd>
      <dt>
        <a href="/en-US/docs/HTML/Forms_in_HTML" title="Forms in HTML5">Forms in HTML5</a></dt>
      <dd>
        A look at improvements to web forms in HTML5: the constraint validation API, several new attributes, new values for the {{HTMLElement("input")}} attribute {{htmlattrxref("type", "input")}} and the new {{HTMLElement("output")}} element.</dd>
      <dt>
        New semantic elements</dt>
      <dd>
        Beside sections, media and forms elements, numerous new elements, like {{HTMLElement("mark")}}, {{HTMLElement("figure")}}, {{HTMLElement("figcaption")}}, {{HTMLElement("data")}}, {{HTMLElement("time")}}, {{HTMLElement("output")}}, {{HTMLElement("progress")}}, or {{HTMLElement("meter")}}, increasing the amount of <a href="/en-US/docs/HTML/HTML5/HTML5_element_list" title="HTML/HTML5/HTML5_element_list">valid HTML5 elements</a>.</dd>
      <dt>
        Improvement in {{HTMLElement("iframe")}}</dt>
      <dd>
        Using the {{htmlattrxref("sandbox", "iframe")}}, {{htmlattrxref("seamless", "iframe")}}, and {{htmlattrxref("srcdoc", "iframe")}} attributes, authors can now precise the level of security and the wished rendering of an {{HTMLElement("iframe")}} element.</dd>
      <dt>
        <a href="/en-US/docs/MathML" title="MathML">MathML</a></dt>
      <dd>
        Allows to directly embed mathematical formulas.</dd>
      <dt>
        <a href="/en-US/docs/HTML/HTML5/Introduction_to_HTML5" title="HTML/HTML5/Introduction_to_HTML5">Introduction to HTML5</a></dt>
      <dd>
        This article introduces how to indicate to the problem that you are using HTML5 in your web design or web application.</dd>
      <dt>
        <a href="/en-US/docs/HTML/HTML5/HTML5_Parser" title="HTML/HTML5/HTML5 parser">HTML5-compliant parser</a></dt>
      <dd>
        The parser, which turns the bytes of an HTML document into a DOM, has been extended and now precisely defines the behavior to use in all cases, even when faced with invalid HTML. This leads to far greater predictability and interoperability between HTML5-compliant browsers.</dd>
    </dl>
    <h2 id="Connectivity" style="margin:0 0 .25em;font:200 24px/1 'Bebas Neue','League Gothic',Haettenschweiler,'Arial Narrow',sans-serif;letter-spacing:1px;text-transform:uppercase; border: none"><img alt="" src="/files/3839/HTML5_Connectivity_512.png" style="vertical-align:middle;width: 64px; height: 64px; padding-right:0.5em" />Connectivity</h2>
    <dl>
      <dt>
        <a href="/en-US/docs/WebSockets" title="WebSockets">Web Sockets</a></dt>
      <dd>
        Allows to create a permanent connection between the page and the server and to exchange non-HTML data through that means.</dd>
      <dt>
        <a href="/en-US/docs/Server-sent_events/Using_server-sent_events" title="Server-sent_events/Using_server-sent_events">Server-sent events</a></dt>
      <dd>
        Allows a server to push events to client, rather than the classical paradigm where the server could send data only in response to a client's request.</dd>
      <dt>
        <a href="/en-US/docs/WebRTC" title="WebRTC">WebRTC</a></dt>
      <dd>
        This technology, where RTC stands for Real-Time Communication, allow to connect to other people and control videoconferencing directly in the browser, without the need for a plugin or an external application.</dd>
    </dl>
    <h2 id="Offline_.26_storage" style="margin:0 0 .25em;font:200 24px/1 'Bebas Neue','League Gothic',Haettenschweiler,'Arial Narrow',sans-serif;letter-spacing:1px;text-transform:uppercase; border: none"><img alt="" src="/files/3833/HTML5_Offline_Storage_512.png" style="vertical-align:middle;width: 64px; height: 64px; padding-right:0.5em" />Offline &amp; storage</h2>
    <dl>
      <dt>
        <a href="/en-US/docs/HTML/Using_the_application_cache" title="Offline_resources_in_Firefox">Offline resources: the application cache</a></dt>
      <dd>
        Firefox fully supports the HTML5 offline resource specification. Most others have offline resource support at some level.</dd>
      <dt>
        <a href="/en-US/docs/Online_and_offline_events" title="Online_and_offline_events">Online and offline events</a></dt>
      <dd>
        Firefox 3 supports WHATWG online and offline events, which let applications and extensions detect whether or not there's an active Internet connection, as well as to detect when the connection goes up and down.</dd>
      <dt>
        <a href="/en-US/docs/DOM/Storage" title="DOM/Storage">WHATWG client-side session and persistent storage (aka DOM Storage)</a></dt>
      <dd>
        Client-side session and persistent storage allows web applications to store structured data on the client side.</dd>
      <dt>
        <a href="/en-US/docs/IndexedDB" title="IndexedDB">IndexedDB</a></dt>
      <dd>
        Is a web standard for the storage of significant amounts of structured data in the browser and for high performance searches on this data using indexes.</dd>
      <dt>
        <a href="/en-US/docs/Using_files_from_web_applications" title="Using_files_from_web_applications">Using files from web applications</a></dt>
      <dd>
        Support for the new HTML5 File API has been added to Gecko, making it possible for web applications to access local files selected by the user. This includes support for selecting multiple files using the <span style="font-family: monospace;">{{HTMLElement("input")}}</span> of <a href="/en-US/docs/HTML/Element/Input#attr-type" title="HTML/Element/input#attr-type"><strong>type</strong></a> <span style="font-family: Courier New;">file</span> HTML element's new <a href="/en-US/docs/HTML/Element/Input#attr-multiple" title="HTML/Element/input#attr-multiple"><strong>multiple</strong></a> attribute. There also is <a href="/en-US/docs/DOM/FileReader" title="DOM/FileReader"><code>FileReader</code></a>.</dd>
    </dl>
    <h2 id="Multimedia" style="margin:0 0 .25em;font:200 24px/1 'Bebas Neue','League Gothic',Haettenschweiler,'Arial Narrow',sans-serif;letter-spacing:1px;text-transform:uppercase; border: none"><img alt="" src="/files/3835/HTML5_Multimedia_512.png" style="vertical-align:middle;width: 64px; height: 64px; padding-right:0.5em" />Multimedia</h2>
    <dl>
      <dt>
        <a href="/en-US/docs/Using_HTML5_audio_and_video" title="Using_audio_and_video_in_Firefox">Using HTML5 audio and video</a></dt>
      <dd>
        The {{HTMLElement("audio")}} and {{HTMLElement("video")}} elements embed and allow the manipulation of new multimedia content.</dd>
      <dt>
        <a href="/en-US/docs/WebRTC" title="WebRTC">WebRTC</a></dt>
      <dd>
        This technology, where RTC stands for Real-Time Communication, allow to connect to other people and control videoconferencing directly in the browser, without the need for a plugin or an external application.</dd>
      <dt>
        <a href="/en-US/docs/DOM/Using_the_Camera_API" title="DOM/Using_the_Camera_API">Using the Camera API</a></dt>
      <dd>
        Allows to use, manipulate and store an image from the computer's camera.</dd>
      <dt>
        Track and WebVTT</dt>
      <dd>
        The&nbsp;{{HTMLElement("track")}} element allows subtitles and chapters. <a href="/en-US/docs/HTML/WebVTT" title="HTML/WebVTT">WebVTT</a> is a text track format.</dd>
    </dl>
    <h2 id="3D.2C_graphics_.26_effects" style="margin:0 0 .25em;font:200 24px/1 'Bebas Neue','League Gothic',Haettenschweiler,'Arial Narrow',sans-serif;letter-spacing:1px;text-transform:uppercase; border: none"><img alt="" src="/files/3841/HTML5_3D_Effects_512.png" style="vertical-align:middle;width: 64px; height: 64px; padding-right:0.5em" />3D, graphics &amp; effects</h2>
    <dl>
      <dt>
        <a href="/en-US/docs/Canvas_tutorial" title="Canvas tutorial">Canvas Tutorial</a></dt>
      <dd>
        Learn about the new <code>{{HTMLElement("canvas")}}</code> element and how to draw graphs and other objects in Firefox</dd>
      <dt>
        <a href="/en-US/docs/Drawing_text_using_a_canvas" title="Drawing_text_using_a_canvas">HTML5 text API for <code>&lt;canvas&gt;</code> elements</a></dt>
      <dd>
        The HTML5 text API is now supported by {{HTMLElement("canvas")}} elements.</dd>
      <dt>
        <a href="/en-US/docs/WebGL" title="WebGL">WebGL</a></dt>
      <dd>
        WebGL brings 3D graphics to the Web by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML5 {{HTMLElement("canvas")}} elements.</dd>
      <dt>
        <a href="/en-US/docs/SVG" title="SVG">SVG</a></dt>
      <dd>
        An XML-based format of vectorial images that can directly be embdedded in the HTML.</dd>
      <dt>
        &nbsp;</dt>
    </dl>
  </div>
  <div class="section">
    <h2 id="Performance_.26_integration" style="margin:0 0 .25em;font:200 24px/1 'Bebas Neue','League Gothic',Haettenschweiler,'Arial Narrow',sans-serif;letter-spacing:1px;text-transform:uppercase; border: none"><img alt="" src="/files/3831/HTML5_Performance_512.png" style="vertical-align:middle;width: 64px; height: 64px; padding-right:0.5em" />Performance &amp; integration</h2>
    <dl>
      <dt>
        <a href="/en-US/docs/DOM/Using_web_workers" title="Using web workers">Web Workers</a></dt>
      <dd>
        Allows to delegate JavaScript evaluation to background threads, allowing these activities to prevent slowing down interactive events.</dd>
      <dt>
        <code><a href="/en-US/docs/DOM/XMLHttpRequest" title="XMLHttpRequest">XMLHttpRequest</a></code> Level 2</dt>
      <dd>
        Allows to fetch asynchronously some parts of the page, allowing it to be display dynamic content, varying according the time and user actions. This is the technology behind <a href="/en-US/docs/AJAX" title="AJAX">Ajax</a>.</dd>
      <dt>
        JIT-compiling JavaScript engines</dt>
      <dd>
        The new generation of JavaScript engines are much more powerful , leading to greater performance.</dd>
      <dt>
        <a href="https://developer.mozilla.org/en-US/docs/DOM/Manipulating_the_browser_history" title="DOM/Manipulating_the_browser_history">History API</a></dt>
      <dd>
        Allows the manipulation of the browser history. This is especially useful for pages loading interactively new information.</dd>
      <dt>
        <a href="/en-US/docs/HTML/Content_Editable" title="HTML/Content Editable">The contentEditable attribute: transform your website to a wiki!</a></dt>
      <dd>
        HTML5 has standardized the contentEditable attribute. Learn more about this feature.</dd>
      <dt>
        <a href="/en-US/docs/DragDrop/Drag_and_Drop" title="DragDrop/Drag_and_Drop">Drag and drop</a></dt>
      <dd>
        The HTML5 drag and drop API allows support for dragging and dropping items within and between web sites. This also provides a simpler API for use by extensions and Mozilla-based applications.</dd>
      <dt>
        <a href="/en-US/docs/Focus_management_in_HTML" title="Focus_management_in_HTML">Focus management in HTML</a></dt>
      <dd>
        The new HTML5 <code>activeElement</code> and <code>hasFocus</code> attributes are supported.</dd>
      <dt>
        <a href="/en-US/docs/Web-based_protocol_handlers" title="Web-based_protocol_handlers">Web-based protocol handlers</a></dt>
      <dd>
        You can now register web applications as protocol handlers using the <code>navigator.registerProtocolHandler()</code> method.</dd>
      <dt>
        <a href="/en-US/docs/DOM/window.requestAnimationFrame" title="DOM/window.requestAnimationFrame"><code>requestAnimationFrame</code></a></dt>
      <dd>
        Allows to control animations rendering to obtain optimal performance.</dd>
      <dt>
        <a href="/en-US/docs/DOM/Using_full-screen_mode" title="DOM/Using_full-screen_mode">Fullscreen API</a></dt>
      <dd>
        Controls the usage of the whole screen for a Web page or application, without the browser UI displayed.</dd>
      <dt>
        <a href="/en-US/docs/API/Pointer_Lock_API" title="API/Pointer_Lock_API">Pointer Lock API</a></dt>
      <dd>
        Allows to lock the pointer to the content, so games and similar application don't lose the focus when the pointer reaches the window limit.</dd>
      <dt>
        <a href="/en-US/docs/Online_and_offline_events" title="Online_and_offline_events">Online and offline events</a></dt>
      <dd>
        In order to build a good offline-capable web application, you need to know when your application is actually offline. Incidentally, you also need to know when your application has returned to an online status again.</dd>
    </dl>
    <h2 id="Device_access" style="margin:0 0 .25em;font:200 24px/1 'Bebas Neue','League Gothic',Haettenschweiler,'Arial Narrow',sans-serif;letter-spacing:1px;text-transform:uppercase; border: none"><img alt="" src="/files/3837/HTML5_Device_Access_512.png" style="vertical-align:middle;width: 64px; height: 64px; padding-right:0.5em" />Device access</h2>
    <dl>
      <dt>
        <a href="/en-US/docs/DOM/Using_the_Camera_API" title="DOM/Using_the_Camera_API">Using the Camera API</a></dt>
      <dd>
        Allows to use, manipulate and store an image from the computer's camera.</dd>
      <dt>
        <a href="/en-US/docs/DOM/Touch_events" title="DOM/Touch_events">Touch events</a></dt>
      <dd>
        Handlers to react to events created by a user pressing touch screens.</dd>
      <dt>
        <a href="/en-US/docs/Using_geolocation" title="Using geolocation">Using geolocation</a></dt>
      <dd>
        Let browsers locate the position of the user using geolocation.</dd>
      <dt>
        <a href="/en-US/docs/Detecting_device_orientation" title="Detecting_device_orientation">Detecting device orientation</a></dt>
      <dd>
        Let get the information when the device on which runs the browser change orientation. This can be used as an input device (e.g. to make games that react to the position of the device) or to adapt the layout of a page to the orientation of the screen (portrait or landscape).</dd>
      <dt>
        <a href="/en-US/docs/API/Pointer_Lock_API" title="API/Pointer_Lock_API">Pointer Lock API</a></dt>
      <dd>
        Allows to lock the pointer to the content, so games and similar application don't lose the focus when the pointer reaches the window limit.</dd>
    </dl>
    <h2 id="Styling" style="margin:0 0 .25em;font:200 24px/1 'Bebas Neue','League Gothic',Haettenschweiler,'Arial Narrow',sans-serif;letter-spacing:1px;text-transform:uppercase; border: none"><img alt="" src="/files/3829/HTML5_Styling_512.png" style="vertical-align:middle;width: 64px; height: 64px; padding-right:0.5em" />Styling</h2>
    <p><a href="/en-US/docs/CSS" title="CSS">CSS</a> has been extended to be able to style elements in a much more complex way. This is often referred as <a href="/en-US/docs/CSS/CSS3" title="CSS/CSS3">CSS3</a>, though CSS is not a monolithic specification anymore and the different modules are not all at level 3: some are at level 1 and some at level 4, with all the intermediate levels covered.</p>
    <dl>
      <dt>
        New background styling features</dt>
      <dd>
        It is now possible to put a shadow to a box, using {{cssxref("box-shadow")}} and <a href="/en-US/docs/CSS/Multiple_backgrounds" title="CSS/Multiple_backgrounds">multiple backgrounds</a> can be set.</dd>
      <dt>
        More fancy borders</dt>
      <dd>
        Not only it is now possible to use images to style borders, using {{cssxref("border-image")}} and its associated longhand properties, but rounded borders are supported via the {{cssxref("border-radius")}} property.</dd>
      <dt>
        Animating your style</dt>
      <dd>
        Using <a href="/en-US/docs/CSS/Using_CSS_transitions" title="CSS/Using_CSS_transitions">CSS Transitions</a> to animate between different states or using <a href="/en-US/docs/CSS/Using_CSS_animations" title="CSS/Using_CSS_animations">CSS Animations</a> to animate parts of the page without a trigerring event, you can now control mobile elements on your page.</dd>
      <dt>
        Typography improvement</dt>
      <dd>
        Authors have better control to reach better typography. They can control {{cssxref("text-overflow")}} and <a href="/en-US/docs/CSS/hyphens" title="CSS/hyphens">hyphenation</a>, but also can a <a href="/en-US/docs/CSS/text-shadow" title="CSS/text-shadow">shadow</a> to it or control more precisely its <a href="/en-US/docs/CSS/text-decoration" title="SVG/Attribute/text-decoration">decorations</a>. Custom typefaces can be downloaded and applied thanks to the new {{cssxref("@font-face")}} at-rule.</dd>
      <dt>
        New presentational layouts</dt>
      <dd>
        In order to improve the flexibility of designs, two new layouts have been added: the <a href="/en-US/docs/CSS/Using_CSS_multi-column_layouts" title="CSS/Using_CSS_multi-column_layouts">CSS multi-column layout</a>, and the <a href="/en-US/docs/CSS/Flexbox" title="CSS/Flexbox">CSS flexible box layout</a>.</dd>
    </dl>
  </div>
</div>
<p>&nbsp;</p>
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