The animation CSS property is a shorthand property for the various animation properties: animation-name, animation-duration, animation-timing-function, animation-delay, animation-iteration-count, animation-direction, animation-fill-mode, and animation-play-state.

/* @keyframes duration | timing-function | delay | 
iteration-count | direction | fill-mode | play-state | name */
animation: 3s ease-in 1s 2 reverse both paused slidein;

/* @keyframes duration | timing-function | delay | name */
animation: 3s linear 1s slidein;

/* @keyframes duration | name */
animation: 3s slidein;

A description of which properties are animatable is available; it's worth noting that this description is also valid for CSS transitions.

Initial valueas each of the properties of the shorthand:
Applies toall elements, ::before and ::after pseudo-elements
Inheritedno
Mediavisual
Computed valueas each of the properties of the shorthand:
Animation typediscrete
Canonical orderorder of appearance in the formal grammar of the values

Syntax

The animation property is specified as one or more single animations, separated by commas.

Each individual animation is specified as:

The order of values within each animation definition is important: the first value that can be parsed as a <time> is assigned to the animation-duration, and the second one is assigned to animation-delay.

The order within each animation definition is also important for distinguishing animation-name values from other keywords. When parsed, keywords that are valid for properties other than animation-name, and whose values were not found earlier in the shorthand, must be accepted for those properties rather than for animation-name. Furthermore, when serialized, default values of other properties must be output in at least the cases necessary to distinguish an animation-name that could be a value of another property, and may be output in additional cases.

Values

<single-animation-iteration-count>
The number of times the animation is played. The value must be one of those available in animation-iteration-count.
<single-animation-direction>
The direction in which the animation is played. The value must be one of those available in animation-direction.
<single-animation-fill-mode>
Determines how styles should be applied to the animation's target before and after its execution. The value must be one of those available in animation-fill-mode.
<single-animation-play-state>
Determines whether the animation is playing or not. The value must be one of those available in animation-play-state.

Formal syntax

<single-animation>#

where
<single-animation> = <time> || <single-timing-function> || <time> || <single-animation-iteration-count> || <single-animation-direction> || <single-animation-fill-mode> || <single-animation-play-state> || [ none | <keyframes-name> ]

where
<single-timing-function> = linear | <cubic-bezier-timing-function> | <step-timing-function> | <frames-timing-function>
<single-animation-iteration-count> = infinite | <number>
<single-animation-direction> = normal | reverse | alternate | alternate-reverse
<single-animation-fill-mode> = none | forwards | backwards | both
<single-animation-play-state> = running | paused
<keyframes-name> = <custom-ident> | <string>

where
<cubic-bezier-timing-function> = ease | ease-in | ease-out | ease-in-out | cubic-bezier(<number>, <number>, <number>, <number>)
<step-timing-function> = step-start | step-end | steps(<integer>[, [ start | end ] ]?)
<frames-timing-function> = frames(<integer>)

Examples

Cylon Eye

<div class="view_port">
  <div class="polling_message">
    Listening for dispatches
  </div>
  <div class="cylon_eye"></div>
</div>
.polling_message {
  color: white;
  float: left;
  margin-right: 2%;            
}

.view_port {
  background-color: black;
  height: 25px;
  width: 100%;
  overflow: hidden;
}

.cylon_eye {
  background-color: red;
  background-image: linear-gradient(to right,
      rgba(0, 0, 0, .9) 25%,
      rgba(0, 0, 0, .1) 50%,
      rgba(0, 0, 0, .9) 75%);
  color: white;
  height: 100%;
  width: 20%;

  -webkit-animation: 4s linear 0s infinite alternate move_eye;
          animation: 4s linear 0s infinite alternate move_eye;
}

@-webkit-keyframes move_eye { from { margin-left: -20%; } to { margin-left: 100%; }  }
        @keyframes move_eye { from { margin-left: -20%; } to { margin-left: 100%; }  }

See Using CSS animations for additional examples.

Specifications

Specification Status Comment
CSS Animations
The definition of 'animation' in that specification.
Working Draft Initial definition.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support

43

Yes -webkit-

Yes

Yes -webkit-

16

49 -webkit-

44 -webkit- 2

5 -moz-

10

12

Yes — 12.50 -o- 3

Yes

4 -webkit-

FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic support

Yes

2.1 -webkit- 1

43

Yes -webkit-

Yes

Yes -webkit-

16

49 -webkit-

44 -webkit- 2

5 -moz-

? ?

Yes

Yes -webkit-

1. The animation-fill-mode property is not supported in Android browsers below 2.3.

2. From version 44: this feature is behind the layout.css.prefixes.webkit preference (needs to be set to true). To change preferences in Firefox, visit about:config.

3. See the Opera 12.50 release notes.

Quantum CSS notes

  • Gecko has a bug whereby when you animate an offscreen element onscreen but specify a delay, Gecko does not repaint on some platforms, e.g. Windows (bug 1383239). This has been fixed in Firefox's new parallel CSS engine (also known as Quantum CSS or Stylo, planned for release in Firefox 57).
  • Another Gecko bug means that <details> elements can't be made open by default using the open attribute if they have an animation active on them (bug 1382124). Quantum CSS fixes this.
  • A further bug means that animations using em units are not affected by changes to the font-size on the animated element's parent, whereas they should be (bug 1254424). Quantum CSS fixes this.

See also