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WebGLRenderingContext

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Revision 376241:

Revision 376241 by alex35 on

Revision 376251:

Revision 376251 by alex35 on

Title:
WebGLRenderingContext
WebGLRenderingContext
Slug:
WebGL/WebGLRenderingContext
WebGL/WebGLRenderingContext
Tags:
"WebGL", "NeedsTechnicalReview"
"WebGL", "NeedsTechnicalReview"
Content:

Revision 376241
Revision 376251
nn8      {{ gecko_minversion_header("2") }}{{ draft() }}
9    </p>
10    <h2 id="Summary">
11      Summary
12    </h2>
13    <p>
8      {{ gecko_minversion_header("2") }}{{ draft() }} WebGLRender14      WebGLRenderingContext objects expose the <code><a class="ex
>ingContext objects expose the <code><a class="external" href="htt>ternal" href="http://www.khronos.org/registry/webgl/specs/latest/
>p://www.khronos.org/registry/webgl/specs/latest/#5.14" rel="exter>#5.14" rel="external nofollow" target="_blank" title="http://www.
>nal nofollow" target="_blank" title="http://www.khronos.org/regis>khronos.org/registry/webgl/specs/latest/#5.14">WebGLRenderingCont
>try/webgl/specs/latest/#5.14">WebGLRenderingContext</a></code> in>ext</a></code> interface, the principal interface in WebGL which 
>terface, which provides special properties to manipulate the 3D c>provides special properties and methods to manipulate the 3D cont
>ontent rendered in an HTML&nbsp;<a class="internal" href="/en/HTM>ent rendered in an HTML&nbsp;<a class="internal" href="/en/HTML/C
>L/Canvas" title="en/HTML/Canvas"><code>canvas</code></a> element.>anvas" title="en/HTML/Canvas"><code>canvas</code></a> element.
nn20      Note: This list is NOT complete.<br>
tt23    <table class="standard-table">
24      <thead>
25        <tr>
26          <th scope="col">
27            Name
28          </th>
29          <th scope="col">
30            Type
31          </th>
32          <th scope="col">
33            Description
34          </th>
35        </tr>
36      </thead>
37      <tbody>
38        <tr>
39          <td>
40            <code>FRAGMENT_SHADER</code>
41          </td>
42          <td></td>
43          <td></td>
44        </tr>
45        <tr>
46          <td>
47            <code>VERTEX_SHADER</code>
48          </td>
49          <td></td>
50          <td></td>
51        </tr>
52        <tr>
53          <td>
54            <code>COMPILE_STATUS</code>
55          </td>
56          <td></td>
57          <td></td>
58        </tr>
59        <tr>
60          <td>
61            <code>DELETE_STATUS</code>
62          </td>
63          <td></td>
64          <td></td>
65        </tr>
66        <tr>
67          <td>
68            <code>LINK_STATUS</code>
69          </td>
70          <td></td>
71          <td></td>
72        </tr>
73        <tr>
74          <td>
75            <code>VALIDATE_STATUS</code>
76          </td>
77          <td></td>
78          <td></td>
79        </tr>
80        <tr>
81          <td>
82            <code>ATTACHED_SHADERS</code>
83          </td>
84          <td></td>
85          <td></td>
86        </tr>
87        <tr>
88          <td>
89            <code>ACTIVE_ATTRIBUTES</code>
90          </td>
91          <td></td>
92          <td></td>
93        </tr>
94        <tr>
95          <td>
96            <code>ACTIVE_UNIFORMS</code>
97          </td>
98          <td></td>
99          <td></td>
100        </tr>
101        <tr>
102          <td>
103            <code>POINTS</code>
104          </td>
105          <td></td>
106          <td></td>
107        </tr>
108        <tr>
109          <td>
110            <code>LINE_STRIP</code>
111          </td>
112          <td></td>
113          <td></td>
114        </tr>
115        <tr>
116          <td>
117            <code>LINE_LOOP</code>
118          </td>
119          <td></td>
120          <td></td>
121        </tr>
122        <tr>
123          <td>
124            <code>LINES</code>
125          </td>
126          <td></td>
127          <td></td>
128        </tr>
129        <tr>
130          <td>
131            <code>TRIANGLE_STRIP</code>
132          </td>
133          <td></td>
134          <td></td>
135        </tr>
136        <tr>
137          <td>
138            <code>TRIANGLE_FAN</code>
139          </td>
140          <td></td>
141          <td></td>
142        </tr>
143        <tr>
144          <td>
145            <code>TRIANGLES</code>
146          </td>
147          <td></td>
148          <td></td>
149        </tr>
150        <tr>
151          <td>
152            <code>STATIC_DRAW</code>
153          </td>
154          <td></td>
155          <td></td>
156        </tr>
157        <tr>
158          <td>
159            <code>STREAM_DRAW</code>
160          </td>
161          <td></td>
162          <td></td>
163        </tr>
164        <tr>
165          <td>
166            <code>DYNAMIC_DRAW</code>
167          </td>
168          <td></td>
169          <td></td>
170        </tr>
171        <tr>
172          <td>
173            <code>ARRAY_BUFFER</code>
174          </td>
175          <td></td>
176          <td></td>
177        </tr>
178        <tr>
179          <td>
180            <code>ELEMENT_ARRAY_BUFFER</code>
181          </td>
182          <td></td>
183          <td></td>
184        </tr>
185        <tr>
186          <td>
187            <code>COLOR_BUFFER_BIT</code>
188          </td>
189          <td></td>
190          <td></td>
191        </tr>
192        <tr>
193          <td>
194            <code>DEPTH_BUFFER_BIT</code>
195          </td>
196          <td></td>
197          <td></td>
198        </tr>
199        <tr>
200          <td>
201            <code>STENCIL_BUFFER_BIT</code>
202          </td>
203          <td></td>
204          <td></td>
205        </tr>
206        <tr>
207          <td>
208            <code>NEVER</code>
209          </td>
210          <td></td>
211          <td></td>
212        </tr>
213        <tr>
214          <td>
215            <code>ALWAYS</code>
216          </td>
217          <td></td>
218          <td></td>
219        </tr>
220        <tr>
221          <td>
222            <code>LESS</code>
223          </td>
224          <td></td>
225          <td></td>
226        </tr>
227        <tr>
228          <td>
229            <code>EQUAL</code>
230          </td>
231          <td></td>
232          <td></td>
233        </tr>
234        <tr>
235          <td>
236            <code>LEQUAL</code>
237          </td>
238          <td></td>
239          <td></td>
240        </tr>
241        <tr>
242          <td>
243            <code>GREATER</code>
244          </td>
245          <td></td>
246          <td></td>
247        </tr>
248        <tr>
249          <td>
250            <code>GEQUAL</code>
251          </td>
252          <td></td>
253          <td></td>
254        </tr>
255        <tr>
256          <td>
257            <code>NOTEQUAL</code>
258          </td>
259          <td></td>
260          <td></td>
261        </tr>
262        <tr>
263          <td>
264            <code>BLEND</code>
265          </td>
266          <td></td>
267          <td></td>
268        </tr>
269        <tr>
270          <td>
271            <code>CULL_FACE</code>
272          </td>
273          <td></td>
274          <td></td>
275        </tr>
276        <tr>
277          <td>
278            <code>DEPTH_TEST</code>
279          </td>
280          <td></td>
281          <td></td>
282        </tr>
283        <tr>
284          <td>
285            <code>DITHER</code>
286          </td>
287          <td></td>
288          <td></td>
289        </tr>
290        <tr>
291          <td>
292            <code>POLYGON_OFFSET_FILL</code>
293          </td>
294          <td></td>
295          <td></td>
296        </tr>
297        <tr>
298          <td>
299            <code>SAMPLE_ALPHA_TO_COVERAGE</code>
300          </td>
301          <td></td>
302          <td></td>
303        </tr>
304        <tr>
305          <td>
306            <code>SAMPLE_COVERAGE</code>
307          </td>
308          <td></td>
309          <td></td>
310        </tr>
311        <tr>
312          <td>
313            <code>SCISSOR_TEST</code>
314          </td>
315          <td></td>
316          <td></td>
317        </tr>
318        <tr>
319          <td>
320            <code>STENCIL_TEST</code>
321          </td>
322          <td></td>
323          <td></td>
324        </tr>
325      </tbody>
326    </table>

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