VRFieldOfView.VRFieldOfView()

Obsolete
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The VRFieldOfView() constructor creates a new VRFieldOFView object.

Syntax

There are two forms of this constructor, which take their information in slightly different ways. The first one accepts four separate arguments — the VRFieldOfViewReadOnly.upDegrees, VRFieldOfViewReadOnly.rightDegrees, VRFieldOfViewReadOnly.downDegrees, and VRFieldOfViewReadOnly.leftDegrees values you want the field of view to have

var myFOV = new VRFieldOfView(upDegrees, rightDegrees, downDegrees, leftDegrees);

The second one takes a VRFieldOfViewInit object as a single argument, which is just a dictionary containing the four degree values mentioned above:

var init = {upDegrees:up,rightDegrees:right,downDegrees:down,leftDegrees:left}
var myFOV = new VRFieldOfView(init);

Parameters

  • Four argument version:

    upDegrees
    The number of degrees upwards that the field of view will extend in.
    rightDegrees
    The number of degrees to the right that the field of view will extend in.
    downDegrees
    The number of degrees downwards that the field of view will extend in.
    leftDegrees
    The number of degrees to the left that the field of view will extend in.
  • One argument version:

    init
    A dictionary object containing the four degree values specified above.

Examples

The following simple example shows a function that can be used to set a custom field of view with four specified degree values for up, right, down and left. The VRFieldOfView() constructor is used to create a VRFieldOfView object from the supplied values, which is then fed into the HMDVRDevice.setFieldOfView method.

function setCustomFOV(up,right,down,left) {
  var testFOV = new VRFieldOfView(up,right,down,left);

  gHMD.setFieldOfView(testFOV,testFOV,0.01,10000.0);

  var lEye = gHMD.getEyeParameters('left');
  var rEye = gHMD.getEyeParameters('right');
  console.log(lEye.currentFieldOfView);
  console.log(rEye.currentFieldOfView);
}

Note: When testing, setting a weird/tiny field of view can really mess up your view. It is a good idea to grab the current field of view first (using VREyeParameters.currentFieldOfView) before making any drastic changes, so you can reset it afterwards if needed.

Specifications

Specification Status Comment
Unknown
The definition of 'VRFieldOfView' in that specification.
Unknown Initial definition

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support No No No No ? ?
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic support No No No ? No ? ?

See also

Document Tags and Contributors

 Contributors to this page: fscholz, chrisdavidmills, Sebastianz
 Last updated by: fscholz,