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    Compiles a script for execution.


    JS_CompileScript(JSContext *cx, JS::HandleObject obj,
                     const char *ascii, size_t length,
                     const JS::CompileOptions &options,
                     JS::MutableHandleScript script);
    JS_CompileUCScript(JSContext *cx, JS::HandleObject obj,
                       const char16_t *chars, size_t length,
                       const JS::CompileOptions &options,
                       JS::MutableHandleScript script);
    Name Type Description
    cx JSContext * Pointer to a JS context from which to derive runtime information. Requires request. In a JS_THREADSAFE build, the caller must be in a request on this JSContext.
    obj JS::HandleObject The global object, or NULL. If the JSOPTION_COMPILE_N_GO option is set in cx, the resulting script must be executed in this scope, and at most once.
    ascii or chars const char * or const char16_t * String containing the script to compile.
    length size_t The length, in characters, of source.
    options JS::CompileOptions & Compile options.
    script JS::MutableHandleScript Out parameter. On success, script receives the result script.


    JS_CompileScript compiles a script, source, for execution. JS_CompileUCScript is the Unicode version of the function.

    The script is associated with a JS object. ascii and chars are the string containing the text of the script. length indicates the size of the text version of the script in characters.

    On success, JS_CompileScript and JS_CompileUCScript stores the newly compiled script to *script and returns true. Otherwise, they report an error, stores NULL to *script, and return false.

    See Also

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    Contributors to this page: fscholz, Amohr, Petermichaux, arai, MMondor, Mgjbot, Dria, Jorend
    Last updated by: arai,
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