This document is targeted at Mozilla developers who need to work on Mozilla's build system rather than at those who just want to build Firefox etc..
It explains the basic concepts and terminology of the build system, and how to do common tasks such as compiling components and creating jar files.
This document is not intended for people who just want to build Mozilla. For that, see the Build Documentation.
For many people, knowing to type
mach build to build the tree is sufficient to work with the source tree. For those seeking more things will get complex and tricky.
When you type
mach build to build the tree, there are 3 high-level phases that occur within the build system:
- System detection and validation.
- Preparation of the build backend.
- Invocation of the build backend.
Phase 1: configure
Phase 1 centers around the configure script. The configure script is a bash shell script. The file is generated from a file called configure.in which is written in M4 and processed using Autoconf 2.13 to create the final configure script. You don't have to worry about how you obtain a configure file: the build system does this for you.
The primary job of configure is to determine characteristics of the system and compiler, apply options passed into it, and validate everything looks OK to build. The primary output of the configure script is an executable file in the object directory called config.status. configure also produces some additional files (like autoconf.mk). However, the most important file in terms of architecture is config.status.
The existence of a config.status file may be familiar to those who have worked with Autoconf before. However, Mozilla's config.status is different from almost any other config.status you've ever seen: it's written in Python! Instead of having our configure script produce a shell script, we have it generating Python.
Python 2 is prevalent in a Mozilla build system. If we need to write code for the build system, we do it in Python 2 instead of editing a Makefile or such.
config.status contains 2 parts:
- data structures representing the output of configure and
- a command-line interface for preparing/configuring/generating an appropriate build backend. A build backend is merely a tool used to build the tree - like GNU Make or Tup.
These data structures essentially describe the current state of the system and what the existing build configuration looks like. For example, it defines which compiler to use, how to invoke it, which application features are enabled, etc. You are encouraged to open up config.status to have a look!
Once we have emitted a config.status file, we pass into the realm of phase 2.
Phase 2: Build Backend Preparation and the Build Definition
Once configure has determined what the current build configuration is, we need to apply this to the source tree so we can actually build.
What essentially happens is the automatically-produced config.status Python script is executed as soon as configure has generated it. config.status is charged with the task of telling a tool how to build the tree. To do this, config.status must first scan the build system definition.
The build system definition consists of various moz.build files in the tree. There is roughly one moz.build file per directory or per set of related directories. Each moz.build files defines how its part of the build config works. For example, it says I want these C++ files compiled or look for additional information in these directories. config.status starts with the main moz.build file and then recurses into all referenced files and directories. As the moz.build files are read, data structures describing the overall build system definition are emitted. These data structures are then read by a build backend generator which then converts them into files, function calls, etc. In the case of a make backend, the generator writes out Makefiles.
When config.status runs, you'll see the following output:
Reticulating splines... Finished reading 1096 moz.build files into 1276 descriptors in 2.40s Backend executed in 2.39s 2188 total backend files. 0 created; 1 updated; 2187 unchanged Total wall time: 5.03s; CPU time: 3.79s; Efficiency: 75%
What this is saying is that a total of 1096 moz.build files were read. Altogether, 1276 data structures describing the build configuration were derived from them. It took 2.40s wall time to just read these files and produce the data structures. The 1276 data structures were fed into the build backend which then determined it had to manage 2188 files derived from those data structures. Most of them already existed and didn't need to be changed. However, 1 was updated as a result of the new configuration. The whole process took 5.03s. Although, only 3.79s was in CPU time. That means we spent roughly 25% of the time waiting on I/O.
Phase 3: Invocation of the Build Backend
When most people think of the build system, they think of phase 3. This is where we take all the code in the tree and produce the Firefox binary program file or whatever application you are creating. Phase 3 effectively takes whatever was generated by phase 2 and runs it. Since the dawn of Mozilla, this has been done with the make tool, consuming Makefiles. However, with the transition to moz.build files, you may sooner (or later) see non-Make build backends, such as Tup or Visual Studio.
When building the tree, most of the time is spent in phase 3. This is when header files are installed, C++ files are compiled, files are preprocessed, etc.
Recursive Make Backend
The recursive make backend is the tried and true backend used to build the tree. It's what's been used since the dawn of Mozilla. Essentially, there are Makefiles in each directory. make starts processing the Makefile in the root directory and then recursively descends into child directories until it's done. If only it were that simple.
The main moz.build file defines the tiers and directories in them. In reality, the main moz.build files include other moz.build files such as
/toolkit/toolkit.mozbuild which define the tiers. They do this via the
At build time, the tiers are traversed in the order they are defined. Typically, the traversal order looks something like base,
Each tier consists of 3 sub-tiers: export, libs, and tools. This roughly correspond to the actions of pre-build, main-build, and post-build. Although, that is poor naming because all 3 are really part of the build. export is used to do things like copy headers into place. libs is reserved for most of the work, like compiling C++ source files. tools is used to installing tests and other support tools.
When make is invoked, it starts at the export sub-tier of the first tier, and traverses all the directories in that tier. Then, it does the same thing for the libs sub-tier. Then the tools sub-tier. It then moves on to the next tier. And so forth until there are no tiers remaining.
To view information about the tiers, you can execute the following special make targets:
|make echo-tiers||Show the final list of tiers.|
|make echo-dirs||Show the list of non-static source directories to iterate over, as determined by the tier list.|
|make echo-variable-STATIC_DIRS||Show the list of static source directories to iterate over, as determined by the tier list.|
moz.build files are how each part of the source tree defines how it is integrated with the build system. You can think of each moz.build file as a data structure telling the build system what to do.
During the build backend generation, all moz.build files relevant to the current build configuration are read and converted into files and actions used to build the tree (such as Makefiles). In this section, we'll talk about how moz.build files actually work.
An individual moz.build file is actually a Python script. However, they are unlike most Python scripts you will ever see. The execution environment is highly controlled so moz.build files can only perform a limited set of operations. Essentially, moz.build files are limited to performing the following actions:
- Calling functions that are explicitly made available to the moz.build environment.
- Assigning to a well-defined set of variables whose name is UPPERCASE.
- Creating new variables whose name is not UPPERCASE (this includes defining functions).
It's worth calling out what moz.build files cannot do:
- Import modules.
- Open files.
- Use the print statement or function.
- Reference many of Python's built-in/global functions (they are not made available to the execution environment).
The most important actions of moz.build files are #1 and #2 from the above list. These are how the execution of a moz.build file tells the build system what to do. For example, you can assign to the DIRS list to define which directories to traverse into looking for additional moz.build files.
The output of the execution of an individual moz.build file is a Python dictionary. This dictionary contains the UPPERCASE variables directly assigned to as well as special variables indirectly assigned to by calling functions exported to the execution environment. When we said you can think of moz.build files as data structures, this is what we were referring to.
moz.build UPPERCASE Variables and Functions
The set of special symbols available to moz.build files is centrally defined and is under the purview of the build config module. To view the variables and functions available in your checkout of the tree, run the following:
Or, you can view the raw file at /python/mozbuild/mozbuild/frontend/context.py.
How moz.build Processing Works
For most people, it is sufficient to just know that moz.build files are Python scripts that are executed and emit Python dicts describing the build config. If you insist on knowing more, this section is for you.
All the code for reading moz.build files lives under /python/mozbuild/mozbuild/frontend/. mozbuild is the name of our Python package that contains most of the code for defining how the build system works. Yes, it's easy to confuse with moz.build files. Sorry about that.
sandbox.py contains code for a generic Python sandbox. This is the code used to restrict the environment moz.build files are executed under.
reader.py contains the code that defines the actual moz.build sandbox (the
MozbuildSandbox class) and the code for traversing a tree of moz.build files (by following
TIERS variables). The latter is the
BuildReader class. A
BuildReader is instantiated with a configuration and then is told to read the source tree. It emits a stream of
MozbuildSandbox instances corresponding to the executed moz.build files.
The stream of
MozbuildSandbox produced by the
BuildReader is typically fed into the
TreeMetadataEmitter class from emitter.py. The role of
TreeMetadataEmitter is to convert the low-level
MozbuildSandbox dictionaries into higher-level function-specific data structures. These data structures are the classes defined in data.py. Each class defines a specific aspect of the build system, such as directories to traverse, C++ files to compile, etc. The output of
TreeMetadataEmitter is a stream of instances of these classes.
The stream of build system describing class instances emitted from
TreeMetadataEmitter is then fed into a build backend. A build backend is simply an instance of a child class of
BuildBackend from base.py (in the
mozbuild.backend package now, not
mozbuild.frontend). The child class implements methods for processing individual class instances as well as common hook points, such as processing has finished. See recursivemake.py for an implementation of a
While we call the base class
BuildBackend, the class doesn't need to be focused with building at all. If you wanted to create a consumer that performed a line count of all C++ files or generated a Clang compilation database, for example, this would be an acceptable use of a
Technically, we don't need to feed
TreeMetadataEmitter's output into a
BuildBackend: it's possible to create your own consumer. However,
BuildBackend provides a common framework from which to author consumers. Along the same vein, you don't need to use
TreeMetadataEmitter to consume
MozbuildSandbox instances. Nor do you need to use
BuildReader to traverse the moz.build files! This is just the default framework we've established for our build system.
THE CONTENT BELOW IS CONSIDERED LEGACY. IT IS PRESERVED FOR HISTORICAL REASONS UNTIL THIS ENTIRE PAGE IS REWRITTEN.
Makefiles can be quite complicated, but Mozilla provides a number of built-in rules that should enable most Makefiles to be simpler. Complete documentation for make is beyond the scope of this document, but is available here.
One concept you will need be familiar with is variables in make. Variables are defined by the syntax
VARIABLE = VALUE, and the value of a variable is referenced by writing
$(VARIABLE). All variables are strings.
All Makefile.in files in Mozilla have the same basic format:
# ... Main body of Makefile goes here ... include $(topsrcdir)/config/rules.mk # ... Additional rules go here ...
DEPTHvariable should be set to the relative path from your Makefile.in to the toplevel Mozilla directory.
topsrcdiris substituted in by configure, and points to the toplevel mozilla directory.
srcdiris also substituted in by configure, and points to the source directory for the current directory. In source tree builds, this will simply point to "." (the current directory).
VPATHis a list of directories where make will look for prerequisites (i.e. source files).
One other frequently used variable not specific to a particular build target is
DIRS is a list of subdirectories of the current directory to recursively build in. Subdirectories are traversed after their parent directories. For example, you could have:
DIRS = \ public \ resources \ src \ $(NULL)
This example demonstrates another concept, continuation lines. A backslash as the last character on a line allows the variable definition to be continued on the next line. The extra whitespace is compressed. The terminating $(NULL) is a method for consistency; it allows you to add and remove lines without worrying about whether the last line has an ending backslash or not.
- Standard Makefile Header
- Installing headers using EXPORTS
- Compiling interfaces using XPIDLSRCS
- Building a component DLL
- Building a static library
- Building a dynamic library
- Makefiles - Best practices and suggestions
- Makefile - targets
- Makefile - variables, values
- Makefile - *.mk files & user config
There are three main types of libraries that are built in Mozilla:
- Components are shared libraries (except in static builds) which are installed to dist/bin/components. Components are not linked against by any other library.
- Non-component shared libraries include libraries such as libxpcom, libmozjs. These libraries are installed to dist/bin and are linked against. You will probably not need to create a new library of this type.
- Static libraries are often used as intermediate steps to building a shared library, if there are source files from several directories that are part of the shared library. Static libraries may also be linked into an executable.
Non-component shared libraries
A non-component shared library is useful when there is common code that several components need to share, and sharing it through XPCOM is not appropriate or not possible. As an example, let's look at a portion of the Makefile for libmsgbaseutil, which is linked against by all of the main news components:
DEPTH = ../../.. topsrcdir = @top_srcdir@ srcdir = @srcdir@ VPATH = @srcdir@ include $(DEPTH)/config/autoconf.mk MODULE = msgbaseutil LIBRARY_NAME = msgbaseutil EXPORT_LIBRARY = 1 SHORT_LIBNAME = msgbsutl
Notice that the only real change from the component example above is that IS_COMPONENT is not set. When this is not set, a shared library will be created and installed to dist/bin.
As mentioned above, static libraries are most commonly used as intermediate steps to building a larger library (usually a component). This allows you to spread out the source files in multiple subdirectories. Static libraries may also be linked into an executable. As an example, here is a portion of the Makefile from layout/base/src:
DEPTH = ../../.. topsrcdir = @top_srcdir@ srcdir = @srcdir@ VPATH = @srcdir@ include $(DEPTH)/config/autoconf.mk MODULE = layout LIBRARY_NAME = gkbase_s # REQUIRES and CPPSRCS omitted here for brevity # # we don't want the shared lib, but we want to force the creation of a static lib. FORCE_STATIC_LIB = 1 include $(topsrcdir)/config/rules.mk
The key here is setting FORCE_STATIC_LIB = 1. This creates libgkbase_s.a (on UNIX) and gkbase_s.lib on Windows, and copies it to dist/lib. Now, let's take a look at how to link several static libraries together to create a component:
DEPTH = ../.. topsrcdir = @top_srcdir@ srcdir = @srcdir@ VPATH = @srcdir@ include $(DEPTH)/config/autoconf.mk MODULE = layout LIBRARY_NAME = gklayout EXPORT_LIBRARY = 1 IS_COMPONENT = 1 MODULE_NAME = nsLayoutModule CPPSRCS = \ nsLayoutModule.cpp \ $(NULL) SHARED_LIBRARY_LIBS = \ $(DIST)/lib/$(LIB_PREFIX)gkhtmlbase_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkhtmldoc_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkhtmlforms_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkhtmlstyle_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkhtmltable_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkxulbase_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkbase_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkconshared_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkxultree_s.$(LIB_SUFFIX) \ $(DIST)/lib/$(LIB_PREFIX)gkxulgrid_s.$(LIB_SUFFIX) \ $(NULL) include $(topsrcdir)/config/rules.mk
SHARED_LIBRARY_LIBS is set to a list of static libraries which should be linked into this shared library. Note the use of LIB_PREFIX and LIB_SUFFIX to make this work on all platforms.
Building jar files
DEPTH = ../../../.. topsrcdir = @top_srcdir@ srcdir = @srcdir@ VPATH = @srcdir@ include $(DEPTH)/config/autoconf.mk include $(topsrcdir)/config/rules.mk
That's right, there are no extra variables to define. If a jar.mn file exists in the same directory as this Makefile.in, it will automatically be processed. Although the common practice is to have a resources directory that contains the jar.mn and chrome files, you may also put a jar.mn in a directory that creates a library, and it will be processed.
See the glossary of Makefile variables for information about specific variables and how to use them.
Original Document Information
- Author: Brian Ryner
- Copyright Information: Portions of this content are © 1998–2006 by individual mozilla.org contributors; content available under a Creative Commons license