Cross-hatching GLSL shader

Cross-hatching GLSL shader // Blinn-Phong shading and rim lighting.

Built using JavaScript, Mobile, WebGL


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A WebGL implementation of a cross-hatching shader, based on Microsoft Research "Real-Time Hatching" paper ( It shows the capabilities of WebGL and 3D graphics in the browser to add dramatism to interactive generated images. It also works on Firefox Mobile.

About this Demo

Download the Source 8269.46 KB · ZIP File

This demo is released under the GPL license.

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