Core JavaScript 1.5 Reference:Operators:Special Operators:new Operator
出典: MDC
目次 |
[編集] Summary
new オペレータはコンストラクタを持ったユーザ定義のオブジェクト型または内蔵オブジェクト型のインスタンスを生成します。
| Operator | |
| Implemented in: | JavaScript 1.0 |
| ECMA Version: | ECMA-262 |
[編集] Syntax
objectName = new objectType(param1 [,param2] ...[,paramN])
[編集] パラメータ
-
objectName - 新しいオブジェクト・インスタンスの名前.
-
objectType - オブジェクト型. It must be a function that defines an object type.
-
param1...paramN - Property values for the object. These properties are parameters defined for the
objectTypefunction.
[編集] 説明
ユーザ定義オブジェクト型を作るには、2つの手順が必要です:
- functionを記述してオブジェクト型を定義する。
-
newを使ってオブジェクトのインスタンスを作る。
To define an object type, create a function for the object type that specifies its name, properties, and methods. An object can have a property that is itself another object. See the examples below.
You can always add a property to a previously defined object. For example, the statement car1.color = "black" adds a property color to car1, and assigns it a value of "black". However, this does not affect any other objects. To add the new property to all objects of the same type, you must add the property to the definition of the car object type.
You can add a shared property to a previously defined object type by using the Function.prototype property. This defines a property that is shared by all objects created with that function, rather than by just one instance of the object type. The following code adds a color property with value null to all objects of type car, and then overwrites that value with the string "black" only in the instance object car1. For more information, see prototype.
function Car() {}
car1 = new Car()
alert(car1.color) // undefined
Car.prototype.color = null
alert(car1.color) // null
car1.color = "black"
alert(car1.color) // black
[編集] Examples
[編集] Example: Object type and object instance
Suppose you want to create an object type for cars. You want this type of object to be called car, and you want it to have properties for make, model, and year. To do this, you would write the following function:
function car(make, model, year) {
this.make = make;
this.model = model;
this.year = year;
}
Now you can create an object called mycar as follows:
mycar = new car("Eagle", "Talon TSi", 1993);
This statement creates mycar and assigns it the specified values for its properties. Then the value of mycar.make is the string "Eagle", mycar.year is the integer 1993, and so on.
You can create any number of car objects by calls to new. For example:
kenscar = new car("Nissan", "300ZX", 1992);
[編集] Example: Object property that is itself another object
Suppose you define an object called person as follows:
function person(name, age, sex) {
this.name = name;
this.age = age;
this.sex = sex;
}
And then instantiate two new person objects as follows:
rand = new person("Rand McNally", 33, "M");
ken = new person("Ken Jones", 39, "M");
Then you can rewrite the definition of car to include an owner property that takes a person object, as follows:
function car(make, model, year, owner) {
this.make = make;
this.model = model;
this.year = year;
this.owner = owner;
}
To instantiate the new objects, you then use the following:
car1 = new car("Eagle", "Talon TSi", 1993, rand);
car2 = new car("Nissan", "300ZX", 1992, ken);
Instead of passing a literal string or integer value when creating the new objects, the above statements pass the objects rand and ken as the parameters for the owners. To find out the name of the owner of car2, you can access the following property:
car2.owner.name