JS CallFunctionName
From MDC
Call a method of an object by name.
[edit] Syntax
JSBool JS_CallFunctionName(JSContext *cx, JSObject *obj, const char *name, uintN argc, jsval *argv, jsval *rval);
| Name | Type | Description |
|---|---|---|
cx |
JSContext * |
The context in which to call the method.
Requires request. (In a |
obj |
JSObject * |
The object on which to call a method. If a method is found and called, obj is passed to it as this. |
name |
const char * |
The name of the method to call. |
argc |
uintN |
Number of arguments to pass to the function. |
argv |
jsval * |
Pointer to the first element of a C array of argument values to pass to the function. |
rval |
jsval * |
Out parameter. On success, *rval receives the method's return value. |
[edit] Description
JS_CallFunctionName executes a function-valued property, name, belonging to a specified JS object, obj.
In argc, indicate the number of arguments passed to the function. In argv, pass a pointer to the actual argument values to use. There should be one value for each argument you pass to the function; the number of arguments you pass may be different from the number of parameters defined for the function.
rval is a pointer to a variable that will hold the function's return value, if any, on successful function execution.
If the called function executes successfully, JS_CallFunctionName returns JS_TRUE. Otherwise it returns JS_FALSE, and the value left in *rval is undefined.
To call a function stored in a jsval, use JS_CallFunctionValue.